VR Provides Numerous Benefits for Education

  • Driving Engagement

  • Increasing Motivation

  • Developing Deeper Views of the World

  • Creating and Exploring

  • Enriching Curriculum


Technology that replicates an environment that simulates physical presence in places in the real world or imagined worlds and lets the user interact in that world.

Virtual Reality has the potential to render physical tools, equipement and instruments, digitally - and place them in the hands of students instantly, at no cost.


An enhanced version of reality created by the use of technology to overlay digital information on an image of something being viewed through a device (as a smartphone camera)

Today, AR can be seen in classroom applications, or other places such as office meetings or constructions sites. The possibilities are just beginning.


Google Expeditions

Google Expeditions is a virtual reality teaching tool that lets you lead or join immersive virtual trips all over the world — get up close with historical landmarks, dive underwater with sharks, even visit outer space!

Built for the classroom and small group use, Google Expeditions allows a teacher acting as a “guide” to lead classroom-sized groups of “explorers” through collections of 360° and 3D images while pointing out interesting sights along the way.

Discovery Education Virtual Field Trips

Take your students beyond the classroom walls and into some of the world's most iconic locations for rich and immersive learning experiences — no permission slips required. Tour the National Archives, see how an egg farm works, explore NASA's Goddard Space Flight Center, or hear from the President of the United States. Discovery Education Virtual Field Trips are fun, educational, and free!


Minecraft Education Edition

An open-world game that promotes creativity, collaboration, and problem-solving in an immersive environment where the only limit is your imagination.

Lenovo Mirage Camera

This VR180 camera simplifies creating VR content with easy video or image capture and wireless upload to Google Photos™ and YouTube™, where students can then experience their own captured content in 3D on the Mirage Solo with Daydream.


As Virtual Reality Becomes more popular and more content is produced, many teachers are wondering how to and if VR is a useful tool to implement in the classroom. While VR affords many important learning skills and experiences, it also requires some effort to prepare when used in the classroom.

Have a vision that encompasses VR?

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